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Sunday, May 28, 2006

Miyamoto Talks Galaxy, and Inspiration


MTV: What is the basic experience you're trying to convey with "Super Mario Galaxy"?

Miyamoto: Our biggest focus with "Super Mario Galaxy" is having different spheres or planets Mario can visit, with the idea being if the planet gets very, very large the scenery will look more like he's running across a plane. But if the planet is very small it almost looks like he's running around a ball. You can essentially run over the spheres almost endlessly. But when you do that you're moving in a 3-D space but without the typical camera issues that we've had in 3-D games in the past. What that allows us to do is take a game like "Mario" that has been a very jump-based game in the past, and turn it into a game that is more [about] Mario running around a lot and going to different places and kind of enjoying that. [The game will also] take advantage of the Wii remote's pointing capabilities to allow you to directly interact with things on the screen by pointing at them or clicking on something to get Mario to go exactly where you want to go. In that sense, I think it's going to allow for a much more intuitive camera system and much more intuitive control scheme that will allow people who have never played a 3-D "Mario" game before to feel comfortable enjoying "Super Mario Galaxy."

MTV: In the past you've talked about some of your influences — for instance, your garden influenced you while you were working on the GameCube game "Pikmin" — and you've talked about music inspiring you, as well. Do current events affect your work, things like the war in Iraq or the environment or anything you read in the newspaper?

Miyamoto: There haven't been very many examples of anything like that that I can think of. Generally, I'll have a different or unique idea and then somehow find a way to relate that back to experiences that I had, and then draw from those experiences to kind of flesh the idea out. But I can't think of any instances recently where current events have given birth to a unique idea that I've had.

MTV: Are you a political person?

Miyamoto: I don't read the newspaper from front-to-back but I am very interested in current events and what's going on.

MTV: In the new trailer for Hideo Kojima's "Metal Gear Solid 4" the lead character, Solid Snake, appears much older than he used to be. It's clear that aging is on Kojima's mind and influencing his approach to games. As your career progresses, has getting older affected your tastes and approach to making games?

Miyamoto: Not really. Not anything I can think of in particular, maybe because I don't necessarily feel like I'm growing older all that much. Maybe as I've grown older my desire to create software that appeals to a much broader audience has increased.


There you have it folks, Miyamoto, still a kid at heart.

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