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Saturday, May 27, 2006

New Microphone Related Patent - Based on Distance

http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=31&f=G&l=50&co1=AND&d=PG01&s1=nintendo.AS.&OS=AN/nintendo&RS=AN/nintendo

This patent, stamped with a February 2nd, 2006 date was just uncovered. What could it possibly mean?

1. A video game system comprising: an audio transducer that receives acoustical information including speech; an amplitude detector that detects the amplitude of said received acoustical information; and a messaging arrangement that selectively messages other players of said video game as a function of (a) said received acoustical information, (b) said detected amplitude, and (c) the respective relative virtual proximity of avatars within said video game that represent said players.

2. A video game playing method comprising: receiving acoustical information including speech; detecting the amplitude of said received acoustical information; and selectively messaging other players of said video game as a function of (a) said received acoustical information, (b) said detected amplitude, and (c) the respective relative virtual proximity of avatars within said video game representing said players.

3. A multiplayer video game play system comprising: means for receiving acoustical information including speech; means for detecting the amplitude of said received acoustical information; and means for selectively messaging other players of said video game as a function of (a) said received acoustical information, (b) said detected amplitude, and (c) the respective relative virtual proximity of avatars within said video game representing said players.

4. A storage medium comprising: a first storage area that stores instructions for receiving acoustical information including speech; a second storage area that stores instructions for detecting the amplitude of said received acoustical information; and a third storage area that stores instructions for selectively messaging other players of said video game as a function of (a) said received acoustical information, (b) said detected amplitude, and (c) the respective relative virtual proximity of avatars within said video game representing said players.

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