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Friday, May 26, 2006

Nintendo Speech-to-Text Patent


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The patent covers many things, including the following:

1. A multi-player video game playing method comprising: converting a player's speech to text; analyzing said speech and/or said text for at least one predetermined characteristic; and displaying, to at least one other video game player, at least a portion of said text including a distinctive indication responsive to said analysis.

2. The method of claim 1 wherein said indication comprises a display format.

3. The method of claim 1 wherein said indication includes font size.

4. The method of claim 1 wherein the indication includes font color.

5. The method of claim 1 wherein the indication includes punctuation.

6. The method of claim 1 wherein the indication includes font style.

7. The method of claim 1 wherein the characteristic comprises amplitude.

8. The method of claim 1 wherein the characteristic comprises the use of predetermined stress words.

9. The method of claim 1 wherein the characteristic comprises emotion.

10. The method of claim 1 wherein the characteristic comprises a threat.

11. Video game playing equipment comprising: a computing device executing video game play instructions; a microphone that, in use, receives speech from at least one human game player; a speech-to-text converter that converts said received speech into text; an analyzer that analyzes said speech and/or text to determine whether at least one predetermined characteristic is present; and a text formatter that formats said text for display at least in part in response to said analyzer determination.

12. A digital storage medium comprising: a first program instruction storage area storing video game play instructions; a second instruction storage area storing instructions for converting speech into text; a third instruction storage area storing instructions that analyze said speech and/or text to determine whether a predetermined characteristic is present; and a fourth instruction storage area that stores display format instructions that format said text for display based at least in part on said analysis performed by said analyzing instructions.

13. A video game chat system comprising: a plurality of video game play sites, each said site including a user input device and a display, said display providing interactive video game play in response to user inputs said user input device provides, wherein at least one of said sites further includes an audio transducer that picks up speech; a speech recognizer coupled to said audio transducer, said speech recognizer converting said speech into displayable indicia and further analyzing said speech to determine whether a predetermined characteristic is present therein; and a display formatter that displays said displayable indicia on at least one said displays, said display formatter formatting said display at least in part in response to whether said predetermined characteristic is present.

Interesting, no?

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