<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-27996246</id><updated>2011-12-15T02:44:56.770Z</updated><title type='text'>The Invisible Land</title><subtitle type='html'>Staying Invisible, to get the latest Nintendo news...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default?start-index=101&amp;max-results=100'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>333</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-27996246.post-115280051922771572</id><published>2006-07-13T14:21:00.000Z</published><updated>2006-07-13T14:21:59.256Z</updated><title type='text'>Final Fantasy 3 DS Gameplay Video</title><summary type='text'></summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115280051922771572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115280051922771572' title='312 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115280051922771572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115280051922771572'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/final-fantasy-3-ds-gameplay-video.html' title='Final Fantasy 3 DS Gameplay Video'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>312</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115263022129635550</id><published>2006-07-11T15:00:00.001Z</published><updated>2006-07-11T15:03:41.316Z</updated><title type='text'>Wii Component Orders Increase</title><summary type='text'>Components for the Wii are on order at the moment, and the targets for production have been established according to GamesIndustry.PixArt Imaging report the remote sensor inside the Wii's unique controllers  chip shipments may well reach a million in August 2006.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115263022129635550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115263022129635550' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115263022129635550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115263022129635550'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/wii-component-orders-increase_11.html' title='Wii Component Orders Increase'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115263022065691575</id><published>2006-07-11T15:00:00.000Z</published><updated>2006-07-11T15:03:40.726Z</updated><title type='text'>Wii Component Orders Increase</title><summary type='text'>Components for the Wii are on order at the moment, and the targets for production have been established according to GamesIndustry.PixArt Imaging report the remote sensor inside the Wii's unique controllers  chip shipments may well reach a million in August 2006.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115263022065691575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115263022065691575' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115263022065691575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115263022065691575'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/wii-component-orders-increase.html' title='Wii Component Orders Increase'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115262847204221591</id><published>2006-07-11T14:32:00.000Z</published><updated>2006-07-11T14:34:32.043Z</updated><title type='text'>[Rumor] - Another Mystery Port on the Wii</title><summary type='text'>Take a look at this. It seems just after the mystery of the front flap was solved another mystery port has shown up. What could it be? Why is it where it is?Well, Nintendo is notorious for releaseing their systems with tons of ports that hardly ever get used. If they ever get used, its most likely for developers or for the Japanese market. Could this be one of those ports?</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115262847204221591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115262847204221591' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115262847204221591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115262847204221591'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/rumor-another-mystery-port-on-wii.html' title='[Rumor] - Another Mystery Port on the Wii'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115262800086305859</id><published>2006-07-11T14:25:00.000Z</published><updated>2006-07-11T14:26:40.890Z</updated><title type='text'>Madden Wii Controls</title><summary type='text'>Take a look at the picture on the right (click it for a much larger version). It shows just how the controls for the Wii version of Madden are going to work.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115262800086305859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115262800086305859' title='37 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115262800086305859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115262800086305859'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/madden-wii-controls.html' title='Madden Wii Controls'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>37</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115251095362733238</id><published>2006-07-10T05:55:00.000Z</published><updated>2006-07-10T05:55:53.650Z</updated><title type='text'>Future Shop Launches Wii Page</title><summary type='text'>Canadian Retailer Future Shop (owned by Best Buy) is now taking orders for Wii games.http://www.futureshop.ca/marketing/wii/01.asp?logon=&amp;langid=EN</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115251095362733238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115251095362733238' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115251095362733238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115251095362733238'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/future-shop-launches-wii-page.html' title='Future Shop Launches Wii Page'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115246755979793361</id><published>2006-07-09T17:46:00.000Z</published><updated>2006-07-09T17:52:39.813Z</updated><title type='text'>[Rumor] - Eternal Darkness 2 Coming to Wii</title><summary type='text'>This recent rumor states that Sillicon Knights is underway on the development of the sequil to the insane game Eternal Darkness. Nintendo does have a patent on the memory card erasing, television glitching, sanity effects in the game, so theres a good chance that Eternal Darkness may emerge.Sillicon Knights is currently working on Too Human for the Xbox 360 at the moment, but it doesn't stop them</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115246755979793361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115246755979793361' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115246755979793361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115246755979793361'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/rumor-eternal-darkness-2-coming-to-wii.html' title='[Rumor] - Eternal Darkness 2 Coming to Wii'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115246393598799608</id><published>2006-07-09T16:51:00.000Z</published><updated>2006-07-09T16:52:16.000Z</updated><title type='text'>Freedom Wings Trailer</title><summary type='text'></summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115246393598799608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115246393598799608' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115246393598799608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115246393598799608'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/freedom-wings-trailer.html' title='Freedom Wings Trailer'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115237132776873320</id><published>2006-07-08T15:03:00.000Z</published><updated>2006-07-08T15:08:47.770Z</updated><title type='text'>[Rumor] - More Virtual Console Partners</title><summary type='text'>Alright, lets get right into it. This rumor comes in multiple parts so try to bear with us.Rumor has it that Sega and Nintendo are already taking the next step with the Virtual console. Sega is working with Nintendo to bring Sega Saturn games. However, it would seem that they are having some trouble with the Emulation, and a few select titles are being worked on for compatability issues.Also </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115237132776873320/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115237132776873320' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115237132776873320'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115237132776873320'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/rumor-more-virtual-console-partners.html' title='[Rumor] - More Virtual Console Partners'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115237088621270074</id><published>2006-07-08T14:55:00.000Z</published><updated>2006-07-08T15:01:26.213Z</updated><title type='text'>[Rumor] - Mario Galaxy to feature Large Planets</title><summary type='text'>Are you getting tired of these? Good, because we aren't.Latest rumors on Mario Galaxy are pointing to something far more elaborite than just the small planetoids we saw at E3 this year. As the rumor goes, Galaxy will feature multiple planetary systems that will have to be explored, almost in the manner of Super Mario 64.The second part of the rumor indicates that we should expect to see very </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115237088621270074/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115237088621270074' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115237088621270074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115237088621270074'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/rumor-mario-galaxy-to-feature-large.html' title='[Rumor] - Mario Galaxy to feature Large Planets'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115237023387482804</id><published>2006-07-08T14:47:00.000Z</published><updated>2006-07-08T14:50:33.876Z</updated><title type='text'>[Rumor] - New Super Mario Bros Sequil in the Works</title><summary type='text'>Another Rumor! Suprise, suprise.This one is all about the New Super Mario Bros. It seems this rumor stemmed from a poll that was featured on the Nintendo website a while back. The poll asked gamers if they would like to see a sequil to New Super Mario Bros. It couldn't be any more blatant on what Nintendo is thinking. A few sources are touting this as proof that a New, New Super Mario Bros game </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115237023387482804/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115237023387482804' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115237023387482804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115237023387482804'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/rumor-new-super-mario-bros-sequil-in.html' title='[Rumor] - New Super Mario Bros Sequil in the Works'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115236975849080711</id><published>2006-07-08T14:40:00.000Z</published><updated>2006-07-08T14:42:38.490Z</updated><title type='text'>More Wii Photos</title><summary type='text'>More Here </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115236975849080711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115236975849080711' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115236975849080711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115236975849080711'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/more-wii-photos.html' title='More Wii Photos'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115236948359248777</id><published>2006-07-08T14:37:00.000Z</published><updated>2006-07-08T14:38:03.593Z</updated><title type='text'>GameDaily Comments on Console Wars</title><summary type='text'>"As always, we can’t determine who will come out on top for some time to come. However, based on what we currently know of all three consoles, Sony is in the worst position, taking the biggest gambles. If Sony’s gambles pay off, the company could dominate the gaming industry for the third straight console cycle. Sony is taking some big risks, but is seems as though the outcome will keep all three</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115236948359248777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115236948359248777' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115236948359248777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115236948359248777'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/gamedaily-comments-on-console-wars.html' title='GameDaily Comments on Console Wars'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115236939008430012</id><published>2006-07-08T14:32:00.000Z</published><updated>2006-07-08T14:36:30.086Z</updated><title type='text'>[Rumor] - Square Enix Waiting on Sucess of FF3 to make FFVII on DS</title><summary type='text'>Another rumor. Then again, with so much speculation, theres bound to be a lot of these floating around the internet. This time, it's about Square Enix and Final Fantasy 3.The rumor goes, that Square Enix is waiting to see if Final Fantasy 3 makes as much noise in the DS circle as planned. If it lives up to that reception, the arguably have another project on the go. The project? Porting Final </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115236939008430012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115236939008430012' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115236939008430012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115236939008430012'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/rumor-square-enix-waiting-on-sucess-of.html' title='[Rumor] - Square Enix Waiting on Sucess of FF3 to make FFVII on DS'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115236908794791919</id><published>2006-07-08T14:27:00.000Z</published><updated>2006-07-08T14:31:27.966Z</updated><title type='text'>[Rumor] - Twilight Princess to feature LOADS of side-quests</title><summary type='text'>This is an interesting rumor, but one that would fit with the epicness of the game. Twilight Princess is said to have a load of side-quests that can be undertaken optionally as part of the game. While it was already assumed that something like this would be in the game, it is now rumored that it is on a far greater scale than previously thought. Among the rumored side quests involves hunting down</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115236908794791919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115236908794791919' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115236908794791919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115236908794791919'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/rumor-twilight-princess-to-feature.html' title='[Rumor] - Twilight Princess to feature LOADS of side-quests'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115224411807446048</id><published>2006-07-07T03:47:00.000Z</published><updated>2006-07-07T03:48:38.090Z</updated><title type='text'>Miymoto Speaks in new Interview</title><summary type='text'>Q: You have said that development teams are too big today, and that you prefer to work with a max total of 10 persons. In that perspective, it must had been fun creating New Super Mario Bros.Miyamoto: Yes, and I had to do Donkey Kong all alone. We a lot grew during the NES era, but I had to do Super Mario Bros and Legend of Zelda the same time. Back then I welcomed new co-workers. Today it’s easy</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115224411807446048/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115224411807446048' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115224411807446048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115224411807446048'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/miymoto-speaks-in-new-interview.html' title='Miymoto Speaks in new Interview'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115219445209138832</id><published>2006-07-06T14:00:00.000Z</published><updated>2006-07-06T14:00:52.093Z</updated><title type='text'>Call of Duty 3 Producer Speaks</title><summary type='text'>“I’ll tell you about the Wii, because the Wii is the one that’s the most developed right now. What we’re doing with Call of Duty is again, the whole idea of sucking you into that game world. One thing we haven’t talked about yet is battle actions. I’ll start off just by telling you a little about battle actions and then I’ll tell you why the Wii just fits that so perfectly. So again, one of the </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115219445209138832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115219445209138832' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115219445209138832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115219445209138832'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/call-of-duty-3-producer-speaks.html' title='Call of Duty 3 Producer Speaks'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115219438917718153</id><published>2006-07-06T13:58:00.000Z</published><updated>2006-07-06T13:59:49.180Z</updated><title type='text'>Star Fox Command Gets Rumble</title><summary type='text'>According to gaming magazine Famitsu, Star Fox Command will be receiving the rumble treatment on the DS. Nostalgia rings from Star Fox 64 when the Rumble pack was first introduced. No word yet if Command will also feature the rumble pack included.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115219438917718153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115219438917718153' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115219438917718153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115219438917718153'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/star-fox-command-gets-rumble.html' title='Star Fox Command Gets Rumble'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115219423325503247</id><published>2006-07-06T13:56:00.000Z</published><updated>2006-07-06T13:57:13.280Z</updated><title type='text'>Wii Launch Date TBA in September</title><summary type='text'>“There’s no change in our plan to release the console in the last quarter of this year. We are planning an announcement in September and it may be causing some confusion.'’ - Yasuhiro Minagawa, spokesperson for Nintendo Co. Ltd.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115219423325503247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115219423325503247' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115219423325503247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115219423325503247'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/wii-launch-date-tba-in-september.html' title='Wii Launch Date TBA in September'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115215433529597645</id><published>2006-07-06T02:51:00.000Z</published><updated>2006-07-06T02:52:15.323Z</updated><title type='text'>Dubbya Gets a Present from NOA</title><summary type='text'>Dear President Bush:Happy Birthday! Don’t worry, turning 60 is an exciting milestone. As youknow, you’ve joined millions of other baby boomers in an invigorating new decadeof your life. And, like many boomers, you may be looking for ways to keep yourmind sharp. That’s where we come in.Please accept our gift of a new Nintendo DS Lite system and a copy ofBrain Age: Train Your Brain in Minutes a Day</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115215433529597645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115215433529597645' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115215433529597645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115215433529597645'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/dubbya-gets-present-from-noa.html' title='Dubbya Gets a Present from NOA'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115214633728147972</id><published>2006-07-06T00:37:00.000Z</published><updated>2006-07-06T00:38:57.296Z</updated><title type='text'>Wii To Debut Early Say Insiders</title><summary type='text'>Without a question, an early launch date for the Wii would be a big help to Iwata and company at Nintendo. Insiders are now saying that an ‘early launch’ of the Wii console may be imminent. Just how soon? Well, insiders are poking around at the calendar, citing dates from previous Nintendo  launches as well as pulling guesses out of thin air. Wii break down the jabber for you, and tell you just </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115214633728147972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115214633728147972' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115214633728147972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115214633728147972'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/wii-to-debut-early-say-insiders.html' title='Wii To Debut Early Say Insiders'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115210535541521289</id><published>2006-07-05T13:15:00.000Z</published><updated>2006-07-05T13:15:55.416Z</updated><title type='text'>Nintendo of Spain Bigwig Speaks</title><summary type='text'>“People must understand that Nintendo, with Wii, does not try to be the secondary actor of the market. She wants, in this case yes, to revolutionize it….I request a little to you patience… soon will be a greater event, with more games…(DS to Wii Connectivity) few things we have announced, but really, we have taught a small part to you of which it is Wii. That connectivity allows that even a game </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115210535541521289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115210535541521289' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115210535541521289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115210535541521289'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/nintendo-of-spain-bigwig-speaks.html' title='Nintendo of Spain Bigwig Speaks'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115210529169060707</id><published>2006-07-05T13:14:00.000Z</published><updated>2006-07-05T13:14:51.723Z</updated><title type='text'>DOA Creator talks Wii</title><summary type='text'>Kikizo: So can you tell us about some of the gameplay we have in Xtreme 2? We saw Jet Ski and water chute races in the trailer.Itagaki: I am working on the Jet Ski part of it very seriously, because I like Jet Ski games. There are two types of gameplay with the Jet Ski. One is the racing, where you compete on the difference of one hundredth of a second. And the others are more about riding the </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115210529169060707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115210529169060707' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115210529169060707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115210529169060707'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/doa-creator-talks-wii.html' title='DOA Creator talks Wii'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115196067004181856</id><published>2006-07-03T21:03:00.000Z</published><updated>2006-07-03T21:04:30.046Z</updated><title type='text'>Final Fantasy 3 Boxart, Preview</title><summary type='text'>Final Fantasy III gets an absolute makeover on the Nintendo DS; the 2D sprites of old are replaced with stunning 3D graphics. While the graphics have been revamped, it is currently shown that the game layout has not changed; towns, and dungeons will be identical to their Famicom counterparts. But could it really be a Final Fantasy game if it was just graphics? The game also gets a full story </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115196067004181856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115196067004181856' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115196067004181856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115196067004181856'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/final-fantasy-3-boxart-preview.html' title='Final Fantasy 3 Boxart, Preview'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115196059070633259</id><published>2006-07-03T21:02:00.000Z</published><updated>2006-07-03T21:03:10.706Z</updated><title type='text'>Shopto.net Begins Preorders For Wii</title><summary type='text'>Online retailer Shopto.net is offering up the Wii for preorder, and they have a price. Listed on their website the Wii is going for the low low price of £149.99(approx. $276 USD). Keep in mind that taxes are included in this price. While not the definite final say on the Wii price, as we have had no official announcement from Nintendo, it does fit within the ballpark figure.As well, they mention </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115196059070633259/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115196059070633259' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115196059070633259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115196059070633259'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/shoptonet-begins-preorders-for-wii.html' title='Shopto.net Begins Preorders For Wii'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115196054020749437</id><published>2006-07-03T21:01:00.000Z</published><updated>2006-07-03T21:02:20.260Z</updated><title type='text'>Bob Ross Wants Your Artwork</title><summary type='text'>Coming directly from the Bob Ross site: "Bob Ross Interactive LLC is calling on the community to participate in the creation of the new Bob Ross® Video Game in a fantastic way – enter the official Bob Ross® Video Game Art Contest today! Six lucky winners will have their paintings included in the high-density graphics of the Bob Ross® Video Game, right along with Bob’s own fantastic masterpieces. </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115196054020749437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115196054020749437' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115196054020749437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115196054020749437'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/bob-ross-wants-your-artwork.html' title='Bob Ross Wants Your Artwork'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115194264087976004</id><published>2006-07-03T16:03:00.000Z</published><updated>2006-07-03T16:04:00.903Z</updated><title type='text'>Microsoft says they don’t view Wii as direct competition</title><summary type='text'>Kiziko recently had a chance to chat with a few employees from Microsoft on a number of issues regarding their strategy. When asked about how they viewed the Nintendo Wii as competition, their official response was clear.“We have a tremendous amount of respect for Nintendo and truthfully, I hope they are successful, because expanding the market and bringing more people into the interactive </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115194264087976004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115194264087976004' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115194264087976004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115194264087976004'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/microsoft-says-they-dont-view-wii-as.html' title='Microsoft says they don’t view Wii as direct competition'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115188553299255431</id><published>2006-07-03T00:10:00.000Z</published><updated>2006-07-03T00:12:13.016Z</updated><title type='text'>[Rumor] - Wii Launch November 6th</title><summary type='text'>Sports Illustrated recently ran an article on the Wii. The story ended claiming that the Wii will be out on November 6th. Who knows if they actually know what is going on. Anyway, we present you with this up close and personal scan.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115188553299255431/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115188553299255431' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115188553299255431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115188553299255431'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/rumor-wii-launch-november-6th.html' title='[Rumor] - Wii Launch November 6th'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115187125406089808</id><published>2006-07-02T20:13:00.000Z</published><updated>2006-07-02T20:14:14.076Z</updated><title type='text'>3 New Wii Videos</title><summary type='text'>Wario Ware, Orchestra and Sports.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115187125406089808/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115187125406089808' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115187125406089808'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115187125406089808'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/3-new-wii-videos.html' title='3 New Wii Videos'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115184913518509226</id><published>2006-07-02T14:03:00.000Z</published><updated>2006-07-02T14:05:35.196Z</updated><title type='text'>[Rumor] - Nintendo Adds More Buttons</title><summary type='text'>Click on the picture to the right for a larger version. Notice the small purple area in in the bottom picture on the WiiMote? Current speculation is marking this as a shoulder button for use when the WiiMote is tilted sideways like a NES controler.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115184913518509226/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115184913518509226' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115184913518509226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115184913518509226'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/rumor-nintendo-adds-more-buttons.html' title='[Rumor] - Nintendo Adds More Buttons'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115184698876480395</id><published>2006-07-02T13:29:00.000Z</published><updated>2006-07-02T13:29:48.783Z</updated><title type='text'>Hideo Kojima Talks Wii</title><summary type='text'>“The PS3 is a movie theater. You pay 1,800 yen and view a movie with great sound and a huge image. These aren’t movies that are remade directly from television, but video that’s been made for the movies, and everyone comes wanting that. Xbox 360 is watching a DVD at home. It’s for people who want to watch a movie, but anything is okay. The Wii is a television program. You turn on the television, </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115184698876480395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115184698876480395' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115184698876480395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115184698876480395'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/hideo-kojima-talks-wii.html' title='Hideo Kojima Talks Wii'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115177992478168886</id><published>2006-07-01T18:48:00.000Z</published><updated>2006-07-01T18:52:04.796Z</updated><title type='text'>New Mario Hoops Screens</title><summary type='text'> Click each thumbnail for a larger version.     </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115177992478168886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115177992478168886' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115177992478168886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115177992478168886'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/new-mario-hoops-screens.html' title='New Mario Hoops Screens'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115176144694647054</id><published>2006-07-01T13:35:00.000Z</published><updated>2006-07-01T13:44:06.963Z</updated><title type='text'>Wii Hardware Photo Gallery Blowout!</title><summary type='text'>    These photos come from a Nintendo Shareholders Meeting. Click on each thumbnail for a larger version.         Source</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115176144694647054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115176144694647054' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115176144694647054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115176144694647054'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/wii-hardware-photo-gallery-blowout.html' title='Wii Hardware Photo Gallery Blowout!'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115171835845524000</id><published>2006-07-01T01:44:00.000Z</published><updated>2006-07-01T19:02:10.013Z</updated><title type='text'>Photoshop Of A Wii Prepaid Game Card</title><summary type='text'> </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115171835845524000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115171835845524000' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115171835845524000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115171835845524000'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/photoshop-of-wii-prepaid-game-card.html' title='Photoshop Of A Wii Prepaid Game Card'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115171581009755785</id><published>2006-07-01T01:01:00.000Z</published><updated>2006-07-01T01:03:30.116Z</updated><title type='text'>Metroid Prime Hunters Cheaters</title><summary type='text'>Thanks to a trainer officially released today for the game, hackers now have the ability to boot into the NWC with the trainer active, and do any or all of the following things:* Infinite Energy* Infinite Missiles* Infinite Sub-Weapon* Hold B To LevitateI WON'T provide a link for cheaters, as they are the lowest scum on the internet.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115171581009755785/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115171581009755785' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115171581009755785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115171581009755785'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/07/metroid-prime-hunters-cheaters.html' title='Metroid Prime Hunters Cheaters'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115169014939274376</id><published>2006-06-30T17:52:00.000Z</published><updated>2006-06-30T17:55:49.406Z</updated><title type='text'>Red Steel Swordfighting to Feature 'Special Moves'</title><summary type='text'>"...In other words, while the shooting was fairly straight forward, point-and-shoot, it was the sword play that proved to be a true challenge. We quickly learned that wielding a sword and manipulating the controller was a lot of fun, but we didn’t want to force people to become actual professional swordsmen – just have fun. Also, we have to consider the animations of the sword and matching it up </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115169014939274376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115169014939274376' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115169014939274376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115169014939274376'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/red-steel-swordfighting-to-feature.html' title='Red Steel Swordfighting to Feature &apos;Special Moves&apos;'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115163979198434732</id><published>2006-06-30T03:55:00.000Z</published><updated>2006-06-30T03:56:32.006Z</updated><title type='text'>Higher Resolution Image of the Flap</title><summary type='text'>Click the thumbnail for a larger version.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115163979198434732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115163979198434732' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115163979198434732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115163979198434732'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/higher-resolution-image-of-flap.html' title='Higher Resolution Image of the Flap'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115163781117272528</id><published>2006-06-30T03:22:00.000Z</published><updated>2006-06-30T03:23:31.186Z</updated><title type='text'>Virtual Console to use 'Nintendo Currency'</title><summary type='text'>According to a recent presentation in Spain regarding the Nintendo Wii a small snippit of information came out about the Virtual Console.Nintendo of Spain is currently considering the use of Pre-Paid cards that one could use with the Virtual Console for purchasing games. No specific details on any other regions yet.http://wii.ign.com/articles/716/716000p1.html</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115163781117272528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115163781117272528' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115163781117272528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115163781117272528'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/virtual-console-to-use-nintendo.html' title='Virtual Console to use &apos;Nintendo Currency&apos;'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115160234583824785</id><published>2006-06-29T17:31:00.000Z</published><updated>2006-06-29T17:32:25.853Z</updated><title type='text'>Going Invisible</title><summary type='text'>Well, after todays news-shattering post, I will be going invisible again for a bit. I promise to return with all kinds of new news goodies for you though.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115160234583824785/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115160234583824785' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115160234583824785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115160234583824785'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/going-invisible_29.html' title='Going Invisible'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115159426934727359</id><published>2006-06-29T15:15:00.000Z</published><updated>2006-06-29T15:55:09.416Z</updated><title type='text'>[Update 2] - The Wii Flap Opens! - For Real</title><summary type='text'>Here it is, the moment you've been waiting for. Invisible Land brings you the grand opening of the inside of the flap on the Wii. Click on the Thumbnail for a larger version.[Update] I added lighting enhancement with photoshop to make the inside of the flap easyer to see.  [Update 2] Also, please note the presence of the rumored 'SYNC' button.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115159426934727359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115159426934727359' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115159426934727359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115159426934727359'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/update-2-wii-flap-opens-for-real.html' title='[Update 2] - The Wii Flap Opens! - For Real'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115158882208728760</id><published>2006-06-29T13:34:00.000Z</published><updated>2006-06-29T13:47:02.103Z</updated><title type='text'>Nintendo Stock Continues to Rise</title><summary type='text'>For the first time in history, Nintendo shareholders rejected a proposal that would have allowed its board to decide the timing and size of dividends without their approval."The proposed change was intended to give Nintendo's board a bit more autonomy, so that dividends can be paid out quickly without waiting for approval at a general shareholders' meeting," a Nintendo spokesman said."But </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115158882208728760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115158882208728760' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115158882208728760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115158882208728760'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/nintendo-stock-continues-to-rise.html' title='Nintendo Stock Continues to Rise'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115158805271935248</id><published>2006-06-29T13:31:00.000Z</published><updated>2006-06-29T13:34:12.720Z</updated><title type='text'>Nintendo Launches New Division</title><summary type='text'>Disclosed at a shareholders meeting just recently Nintendo announced that they will be launching NOK, or Nintendo of Korea. This part of the company will be located in South Korea and will act in much the same manner as NOA or NOE does. It is said that NOK will focus more on the DS however. NOK is set to open July 7th.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115158805271935248/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115158805271935248' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115158805271935248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115158805271935248'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/nintendo-launches-new-division.html' title='Nintendo Launches New Division'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115158786112919945</id><published>2006-06-29T13:29:00.000Z</published><updated>2006-06-29T13:31:01.150Z</updated><title type='text'>More Wii Related Trademarks</title><summary type='text'>Just when you thought they could not think of any more, they come up with a new list. It makes you wonder, will they just flip through the dictionary taking out every word and place Wii at the begining?WiiCanWiiClubWiiCommunicationWiiDiaryWiiHappyWiiHealthWiiHomeWiiKidsWiiMapWiiOnlineWiiSeniorWiiWordsWWWii</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115158786112919945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115158786112919945' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115158786112919945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115158786112919945'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/more-wii-related-trademarks.html' title='More Wii Related Trademarks'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115154387323539415</id><published>2006-06-29T01:13:00.000Z</published><updated>2006-06-29T01:17:53.240Z</updated><title type='text'>Red Steel Interview (Translated)</title><summary type='text'>MaXoE: Hello, can you present yourselves by indicating your course in thefield of the video games like your functions within Ubisoft?Damien Moret: My name is Damien Moret, I am Marketing Game Manager atUbisoft. It is a a little barbarian name, but my work is to work with a team ofcreation of play and to make research with them on the contents to be sure tohave a play interesting for the players. </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115154387323539415/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115154387323539415' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115154387323539415'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115154387323539415'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/red-steel-interview-translated.html' title='Red Steel Interview (Translated)'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115154353202339626</id><published>2006-06-29T01:11:00.000Z</published><updated>2006-06-29T01:12:12.023Z</updated><title type='text'>EA Canada Talks Wii</title><summary type='text'>“Nintendo has both the DS and the upcoming Wii as two pieces of disruptive technology. We’re really excited about what we have in development on the Wii, taking advantage of the innovative controller. Whether you’re throwing a pass on [’Madden NFL’] for the Wii or you’re going to punt the ball, you’ve never played ‘Madden’ like this before.”“EA has a huge focus on game innovation…There are so </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115154353202339626/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115154353202339626' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115154353202339626'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115154353202339626'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/ea-canada-talks-wii.html' title='EA Canada Talks Wii'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115154317860841427</id><published>2006-06-29T01:03:00.000Z</published><updated>2006-06-29T01:06:18.626Z</updated><title type='text'>The Wiimote Changes Once Again</title><summary type='text'>The Wiimote now can be seen showing what looks to be a Pause button and a Back button in the same spots previously occupied by the + and - buttons respectively. This is probably for support of the Opera browser that is imbedded in the Wii. The pause button could alternatively be used for DVD navigation, or perhaps, it is the answer to how games will be paused with the Wiimote.Take a look at the </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115154317860841427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115154317860841427' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115154317860841427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115154317860841427'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/wiimote-changes-once-again.html' title='The Wiimote Changes Once Again'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115150540918101097</id><published>2006-06-28T14:28:00.000Z</published><updated>2006-06-28T14:36:49.303Z</updated><title type='text'>[Rumor] - Final Secrets Revealed; Dynamic Games</title><summary type='text'>More rumors of final secrets are popping up, and this time they have to do with a few things wii've learned about the Wii from E3.According to rumor, the final secret of the Wii will be the ability to have dynamically changing gameplay. In otherwords, it will eliminate the single path found in most games. Thought to acheive this through the WiiConnect24 feature Wii will download and store small </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115150540918101097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115150540918101097' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115150540918101097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115150540918101097'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/rumor-final-secrets-revealed-dynamic.html' title='[Rumor] - Final Secrets Revealed; Dynamic Games'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115150266338725236</id><published>2006-06-28T13:50:00.000Z</published><updated>2006-06-28T13:51:03.416Z</updated><title type='text'>First Time Playing Super Mario Bros on the Famicom</title><summary type='text'></summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115150266338725236/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115150266338725236' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115150266338725236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115150266338725236'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/first-time-playing-super-mario-bros-on.html' title='First Time Playing Super Mario Bros on the Famicom'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115150086298743030</id><published>2006-06-28T13:17:00.000Z</published><updated>2006-06-28T13:21:02.986Z</updated><title type='text'>Kaz Hirai says Microsoft copies Sony</title><summary type='text'>PSM: Sony and Microsoft seem to be taking the exact same path.Hirai: We seem to. Every time we go down a path, we look behind and they'reright there - we just can't shake these guys. I wish that they would come upwith some strategies of their own, but they seem to be going down the path ofeverything we do. If you look at their strategy in other business areas as well,they tend to do that.I know </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115150086298743030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115150086298743030' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115150086298743030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115150086298743030'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/kaz-hirai-says-microsoft-copies-sony.html' title='Kaz Hirai says Microsoft copies Sony'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115150038729660541</id><published>2006-06-28T13:10:00.000Z</published><updated>2006-06-28T13:13:07.316Z</updated><title type='text'>Medal of Honour : Airborne - Concept Art</title><summary type='text'>  </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115150038729660541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115150038729660541' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115150038729660541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115150038729660541'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/medal-of-honour-airborne-concept-art.html' title='Medal of Honour : Airborne - Concept Art'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115149894949842124</id><published>2006-06-28T12:47:00.000Z</published><updated>2006-06-28T12:49:09.513Z</updated><title type='text'>Nintendo Answers Region Lock Question</title><summary type='text'>Hello and thank you for contacting Nintendo,Due to the different television color systems and voltage in the world, theWii system and games will not be internationally compatible. For the latest infoon this system, be sure to check out http://www.nintendo.com/.Sincerely,Nintendo of America Inc.Dervin CamdenLooks as if easily importing new releases for the Wii is not going to be possible.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115149894949842124/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115149894949842124' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115149894949842124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115149894949842124'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/nintendo-answers-region-lock-question.html' title='Nintendo Answers Region Lock Question'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115149853399053427</id><published>2006-06-28T12:41:00.000Z</published><updated>2006-06-28T12:42:13.993Z</updated><title type='text'>Spiderman 3 the Game Trailer</title><summary type='text'> While this trailer is not specific to the Wii, it is known that Wii will be getting its own special version designed from the ground up for use with the Wiimote. </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115149853399053427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115149853399053427' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115149853399053427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115149853399053427'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/spiderman-3-game-trailer.html' title='Spiderman 3 the Game Trailer'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115149811499406627</id><published>2006-06-28T12:31:00.000Z</published><updated>2006-06-28T12:35:14.996Z</updated><title type='text'>[Confirmed] - Red Steel Redesign In the Works</title><summary type='text'>Red Steel was perhaps the Wii's most critisized titles at E3 this year. We've heard about the lack of blood and then, an area important to Nintendo fans, the gameplay mechanics. Each sweep of the Wiimote would simple pull off a generic sword animation, instead of controling the sword in real time.Ubisoft has announced that they will be ubdating the game in an attempt to fix such critizism. No </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115149811499406627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115149811499406627' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115149811499406627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115149811499406627'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/confirmed-red-steel-redesign-in-works.html' title='[Confirmed] - Red Steel Redesign In the Works'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115149783987544162</id><published>2006-06-28T12:28:00.000Z</published><updated>2006-06-28T12:30:39.886Z</updated><title type='text'>New DS Lite Color</title><summary type='text'>Yep, its official. DS Lite will soon be available in 'Noble Pink'.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115149783987544162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115149783987544162' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115149783987544162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115149783987544162'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/new-ds-lite-color.html' title='New DS Lite Color'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115144117195906978</id><published>2006-06-27T20:44:00.000Z</published><updated>2006-06-27T20:46:11.976Z</updated><title type='text'>Nintendo is Back on the Big Screen - And its not the Wizard or Mario Bros.</title><summary type='text'>The hot-selling Nintendo DS(TM) will make its motion picture debut in theupcoming teen spy thrillerStormbreaker. Nintendo has signed an agreement withthe film’s producers that will turn the Nintendo DS into the ultimate spygadget. Stormbreaker is based on the first in the popular Alex Rider series ofbooks by Anthony Horowitz, which have sold more than 10 million copiesworldwide.After the murder </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115144117195906978/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115144117195906978' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115144117195906978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115144117195906978'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/nintendo-is-back-on-big-screen-and-its.html' title='Nintendo is Back on the Big Screen - And its not the Wizard or Mario Bros.'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115144098130828800</id><published>2006-06-27T20:35:00.000Z</published><updated>2006-06-27T20:43:01.326Z</updated><title type='text'>[Rumor] - Take Two And Rockstar On Board</title><summary type='text'>Well, this one is more of a continuation to a previous story more than anything. Take Two has shown interest in the Wii since E3, and recently, there have been aleged reports that cement the partnership. Such claims seem to cite president Paul Eibeler of Take Two. If the rumor holds out, we could see Top Spin, NHL2K, NBA2K and possibly even GTA on the Wii. I would wager that the latter is a </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115144098130828800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115144098130828800' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115144098130828800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115144098130828800'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/rumor-take-two-and-rockstar-on-board.html' title='[Rumor] - Take Two And Rockstar On Board'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115138111726937087</id><published>2006-06-27T04:03:00.000Z</published><updated>2006-06-27T04:05:17.270Z</updated><title type='text'>NOF Critisizes the Competition</title><summary type='text'>“They (MS/Sony) again try to recreate situations close to reality but little focus by the gameplay. “ - Nintendo of France</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115138111726937087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115138111726937087' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115138111726937087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115138111726937087'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/nof-critisizes-competition.html' title='NOF Critisizes the Competition'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115138088554295794</id><published>2006-06-27T04:01:00.000Z</published><updated>2006-06-27T04:02:08.680Z</updated><title type='text'>[Rumor] - More Wii Launch Titles</title><summary type='text'>“There will be many games launching with the Wii, in particular the Sports range with Tennis, Golf and Baseball. There will be also a new episode of the Legend of Zelda: Twilight Princess. And many other games, coming from third parties like Atari, Buena Vista, Eidos, Konami, Midway and Namco (as examples)…Wii positions like “my first video game console” (note: it is funny to remember that SONY </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115138088554295794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115138088554295794' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115138088554295794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115138088554295794'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/rumor-more-wii-launch-titles.html' title='[Rumor] - More Wii Launch Titles'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115137822251783723</id><published>2006-06-27T03:16:00.000Z</published><updated>2006-06-27T03:17:02.516Z</updated><title type='text'>Site Changes</title><summary type='text'>I've added a featured article section to the sidebar, so that you can quickly access our articles.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115137822251783723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115137822251783723' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115137822251783723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115137822251783723'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/site-changes.html' title='Site Changes'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115135785337373554</id><published>2006-06-26T21:31:00.000Z</published><updated>2006-06-26T21:37:33.390Z</updated><title type='text'>360 Price Not Dropping...Yet</title><summary type='text'>Well, dispite rumors about the 360 droping its price point for the holiday seems to have been blown away - at least for the time being. A new report sugests that Microsoft currently has no plans to lower the price on the Xbox 360 console. Even at a maximum price of $250 US, this will help to distinquish the Wii further this holiday season.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115135785337373554/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115135785337373554' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115135785337373554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115135785337373554'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/360-price-not-droppingyet.html' title='360 Price Not Dropping...Yet'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115132614654218962</id><published>2006-06-26T12:44:00.000Z</published><updated>2006-06-26T12:49:06.556Z</updated><title type='text'>UK DS Lite launched with a 'Meh'</title><summary type='text'>It seems that across the pond in the UK, the DS lite had a solid release. Dispite rumors that a shipment of Lites had been stolen, retailers managed to supply each customer with a DS. It was't the launch Japan or America had, but it still shows the DS can sell in a mostly Sony dominated territory. Good job DS Lite.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115132614654218962/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115132614654218962' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115132614654218962'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115132614654218962'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/uk-ds-lite-launched-with-meh.html' title='UK DS Lite launched with a &apos;Meh&apos;'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115129569428906177</id><published>2006-06-26T04:16:00.000Z</published><updated>2006-06-26T04:21:34.306Z</updated><title type='text'>SquareEnix Worries about DS Lite Supply</title><summary type='text'>SquareEnix is reportedly worried about the supply of DS Lites for the upcoming launch of Final Fantasy 3. It seems the RPG giant is concerned that lack of DS Lite units will slow the sales of Final Fantasy 3. If current sales patterns are of any indication, SquareEnix should be worried. The DS continues to sell strong on all fronts. If its any consolation SquareEnix, at least there will be tons </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115129569428906177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115129569428906177' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115129569428906177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115129569428906177'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/squareenix-worries-about-ds-lite.html' title='SquareEnix Worries about DS Lite Supply'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115127789110288062</id><published>2006-06-26T04:00:00.000Z</published><updated>2006-06-26T14:20:40.736Z</updated><title type='text'>A Rare Survival</title><summary type='text'>Where do you stand on the Rare issue? Make a comment at the end of this article and make your voice heard! No Registration required.Nintendo and Rare. They were an inseparable pairing for many years. Then, one day, almost mysteriously Nintendo decided to give them the boot.There has always been the constant bickering and multitude of mud slinging back and forth between Nintendo and Rare. After </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115127789110288062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115127789110288062' title='40 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115127789110288062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115127789110288062'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/rare-survival.html' title='A Rare Survival'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>40</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115128537697366152</id><published>2006-06-26T01:28:00.000Z</published><updated>2006-06-26T01:29:36.976Z</updated><title type='text'>NHL 07 Says No to Wii</title><summary type='text'>“[There will be] no Nintendo platforms for NHL 07. Many of our other games are continuing to support DS, and we hope to be on Wii in the future.” - Electronic Arts publicist Jen Riley</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115128537697366152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115128537697366152' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115128537697366152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115128537697366152'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/nhl-07-says-no-to-wii.html' title='NHL 07 Says No to Wii'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115128488701226285</id><published>2006-06-26T01:19:00.000Z</published><updated>2006-06-26T01:21:27.036Z</updated><title type='text'>New Starfox Command Details</title><summary type='text'>A roughly translated page from a recent issue of the Japanese gaming magazine Famitsu has brought light to new details on Star Fox CommandROB is the only character still fighting with Fox Peppy went off to become a General Slippy has fallen in love and left the team Krystal's whereabouts are now unknown to Fox Falco has gone to explore the depths of space...again It is already starting to seem </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115128488701226285/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115128488701226285' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115128488701226285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115128488701226285'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/new-starfox-command-details.html' title='New Starfox Command Details'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115119394772636909</id><published>2006-06-25T00:01:00.000Z</published><updated>2006-06-25T00:05:47.740Z</updated><title type='text'>[Rumor] - SYNC Button Under The Flap</title><summary type='text'>Reggie has already confirmed the existence of SD card slots under the flap of the Wii, but a new rumor suggests that there may be a button under the flap labeled "Sync". The function of this button is currently unknown, but it is plausible that it would be for some sort of function that would Syncronize the controlers. Perhaps it would have a use with the WiiConnect24 feature, updating your Wii, </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115119394772636909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115119394772636909' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115119394772636909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115119394772636909'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/rumor-sync-button-under-flap.html' title='[Rumor] - SYNC Button Under The Flap'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115118349394694141</id><published>2006-06-24T21:10:00.000Z</published><updated>2006-06-24T21:11:33.966Z</updated><title type='text'>Raiders of the Lost Arcade</title><summary type='text'></summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115118349394694141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115118349394694141' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115118349394694141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115118349394694141'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/raiders-of-lost-arcade.html' title='Raiders of the Lost Arcade'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115116549453840722</id><published>2006-06-24T16:10:00.000Z</published><updated>2006-06-24T16:11:34.540Z</updated><title type='text'>New Red Steel Screens</title><summary type='text'> </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115116549453840722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115116549453840722' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115116549453840722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115116549453840722'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/new-red-steel-screens.html' title='New Red Steel Screens'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115116536358591297</id><published>2006-06-24T16:07:00.000Z</published><updated>2006-06-24T16:09:23.586Z</updated><title type='text'>Mech Assault DS Screenshots</title><summary type='text'> </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115116536358591297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115116536358591297' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115116536358591297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115116536358591297'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/mech-assault-ds-screenshots.html' title='Mech Assault DS Screenshots'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115116488708388921</id><published>2006-06-24T15:59:00.000Z</published><updated>2006-06-24T16:01:27.096Z</updated><title type='text'>Regginator Reveals the secret of the Flap</title><summary type='text'>*Dramatic Music Plays*GI: What is the little door on the front of the unit?Fils-Aime: That is where an SD card goes. That’s storable media. And ontop,are the attachments for the GameCube controllers.GI: So will SD cards be the primary storage medium?Fils-Aime: It will be one of the memory mediums, and it’s the only onethatwe’ve announced.And here we were thinking that it was going to be a waffle </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115116488708388921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115116488708388921' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115116488708388921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115116488708388921'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/regginator-reveals-secret-of-flap.html' title='Regginator Reveals the secret of the Flap'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115112047379060332</id><published>2006-06-24T03:39:00.000Z</published><updated>2006-06-24T03:41:13.816Z</updated><title type='text'>All Hail the pREGGIEdent</title><summary type='text'>The latest issue of Game Informer had an interview with President of Nintendo of America Reggie Fils-Aime at E3. The following is an excerpt of the interview:“(WiiConnect24) …if you’ve gotten to a particular part in a game, we could push content out to you, so you get to battle a new boss. Maybe you get a new artifact; Maybe you get a new weapon…(small bits of episodic content with WiiConnect24) </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115112047379060332/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115112047379060332' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115112047379060332'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115112047379060332'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/all-hail-preggiedent.html' title='All Hail the pREGGIEdent'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115109512599732369</id><published>2006-06-23T20:37:00.000Z</published><updated>2006-06-23T20:38:46.016Z</updated><title type='text'>Starfox Command Logo and Boxart</title><summary type='text'> </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115109512599732369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115109512599732369' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115109512599732369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115109512599732369'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/starfox-command-logo-and-boxart.html' title='Starfox Command Logo and Boxart'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115102537862715075</id><published>2006-06-23T01:15:00.000Z</published><updated>2006-06-23T01:16:18.643Z</updated><title type='text'>John Stewart Talks Video Game Violence</title><summary type='text'></summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115102537862715075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115102537862715075' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115102537862715075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115102537862715075'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/john-stewart-talks-video-game-violence.html' title='John Stewart Talks Video Game Violence'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115100014942520741</id><published>2006-06-22T18:12:00.000Z</published><updated>2006-06-22T18:15:49.443Z</updated><title type='text'>Elebits Producer Talks Wii</title><summary type='text'>“My first thought (of the controller) was that it was geared toward sports and sword-fighting games, using large controller movements. But the pointing device allows fine-grained control, too, making it a flexible, and above all, new controller–I really fell in love with it. We hammered out the game around the controller, With traditional controllers, there has never been the [ability] to twist </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115100014942520741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115100014942520741' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115100014942520741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115100014942520741'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/elebits-producer-talks-wii.html' title='Elebits Producer Talks Wii'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115098385908539771</id><published>2006-06-22T13:41:00.000Z</published><updated>2006-06-22T13:44:19.183Z</updated><title type='text'>Strange Slots on VC Controler</title><summary type='text'>A video is showcasing the back of the Wii Virtual Console controler.Heres what it looks like:http://www.gwn.com/movies/play.php/f/217</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115098385908539771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115098385908539771' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115098385908539771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115098385908539771'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/strange-slots-on-vc-controler.html' title='Strange Slots on VC Controler'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115098215683474585</id><published>2006-06-22T13:14:00.000Z</published><updated>2006-06-22T13:15:56.836Z</updated><title type='text'>Metroid Prime 3 - No Split Screen Multiplayer</title><summary type='text'>NP: How about multilayer or Wi-Fi play?MP: We will not have multiplayer in Metroid Prime 3 in the same format thatwe had with Metroid Prime 2. However, we are excited about the Wiiconnect24brings to the table, and we're seriously considering a variety of differentfunctions to take advantage of that.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115098215683474585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115098215683474585' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115098215683474585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115098215683474585'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/metroid-prime-3-no-split-screen.html' title='Metroid Prime 3 - No Split Screen Multiplayer'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115098149070846826</id><published>2006-06-22T13:02:00.000Z</published><updated>2006-06-22T13:04:50.710Z</updated><title type='text'>Kirby DS - Now Kirby Squeak Squad - Screenshots Inside</title><summary type='text'>  </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115098149070846826/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115098149070846826' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115098149070846826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115098149070846826'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/kirby-ds-now-kirby-squeak-squad.html' title='Kirby DS - Now Kirby Squeak Squad - Screenshots Inside'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115098132077327508</id><published>2006-06-22T13:01:00.000Z</published><updated>2006-06-22T13:02:00.773Z</updated><title type='text'>Opera DS Browser Boxart</title><summary type='text'></summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115098132077327508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115098132077327508' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115098132077327508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115098132077327508'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/opera-ds-browser-boxart.html' title='Opera DS Browser Boxart'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115098122996609557</id><published>2006-06-22T12:59:00.000Z</published><updated>2006-06-22T13:00:29.966Z</updated><title type='text'>Kaplan Talks Touch Generations</title><summary type='text'>…“It was really important to let people know these are pick-up-and-play games. Rather than launch different ad campaigns for each title and hope consumers would see how they might be related, we wanted to frame the games as something more than a one-off game for your mother. There’s a dormant group of gamers out there, and it behooves us to keep enticing and exciting gamers as they age. We asked,</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115098122996609557/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115098122996609557' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115098122996609557'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115098122996609557'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/kaplan-talks-touch-generations.html' title='Kaplan Talks Touch Generations'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115098111847390495</id><published>2006-06-22T12:55:00.000Z</published><updated>2006-06-22T12:58:38.490Z</updated><title type='text'>UK Retailer Gives Away DS Games</title><summary type='text'>Starting tomorrow to coincide with the release of the Nintendo DS Lite in the UK, game retailer GAME will be giving out free DS games. The first 75 owners of a DS Lite will also receive a game, absolutely free.The offer is available on Friday morning at its London Oxford Street store. Get there early.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115098111847390495/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115098111847390495' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115098111847390495'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115098111847390495'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/uk-retailer-gives-away-ds-games.html' title='UK Retailer Gives Away DS Games'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115093790344385959</id><published>2006-06-22T00:56:00.000Z</published><updated>2006-06-22T13:13:14.856Z</updated><title type='text'>[Update] - Matt Casamassina on IGN jumps ship</title><summary type='text'>"As many of you know, I've been spending a lot of "off time" on the Wii and GameCube channels since E3. Last week, it hit me: maybe I'm not into this job anymore. My most-wanted games right now are DOAX2, Heavenly Sword, and Motor Storm -- and none of these games are coming to a Nintendo platform.As of last week, I've put in a request with Tal to let me run either the PlayStation 3 or the Xbox </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115093790344385959/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115093790344385959' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115093790344385959'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115093790344385959'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/update-matt-casamassina-on-ign-jumps.html' title='[Update] - Matt Casamassina on IGN jumps ship'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115085734210865570</id><published>2006-06-21T02:33:00.000Z</published><updated>2006-06-21T02:35:42.133Z</updated><title type='text'>Nintendo Power Confirms 6 Launch Titles</title><summary type='text'>Twilight Princess, Metroid Prime 3, Red Steel, Dragon Quest, Super Monkey Ball and Rayman Raving Rabbids are all confirmed as launch titles. Nintendo had said that we can expect around 20 titles for launch in the past however. Expect more to be confirmed soon.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115085734210865570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115085734210865570' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115085734210865570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115085734210865570'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/nintendo-power-confirms-6-launch.html' title='Nintendo Power Confirms 6 Launch Titles'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115085422795659180</id><published>2006-06-21T01:43:00.000Z</published><updated>2006-06-21T01:43:47.956Z</updated><title type='text'>Fox News covers Brain Age</title><summary type='text'></summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115085422795659180/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115085422795659180' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115085422795659180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115085422795659180'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/fox-news-covers-brain-age.html' title='Fox News covers Brain Age'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115085394443721814</id><published>2006-06-21T01:36:00.000Z</published><updated>2006-06-21T01:39:04.473Z</updated><title type='text'>Red Steel's New Controls</title><summary type='text'> Apparently Game Informer got their hands on a new improved version of Ubisofts Red Steel. Heres an excerpt:“Not only did the remote replicate our actual sword-slashes, but the recenty unveiled motion sensor in the nunchuck could be thrust foreward for parry attacks”“As promised, Timing and observation was key to winning the sword-fights and felt just like the mock-saber duels nearly everyone had</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115085394443721814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115085394443721814' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115085394443721814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115085394443721814'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/red-steels-new-controls.html' title='Red Steel&apos;s New Controls'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115085054854623957</id><published>2006-06-21T00:29:00.000Z</published><updated>2006-06-21T00:42:28.566Z</updated><title type='text'>Square Enix Talks Remakes, Mana Series</title><summary type='text'>“If the reaction of the users is very favorable to FFIII, we might see more of this kind of remake in the future.” “I have no concrete, solid plans right now to bring the series (Mana) to the Nintendo Wii, but I do feel after seeing the Wii, that it would be quite an interesting possibility at this point.”Will the rumors prove true? Final Fantasy 6, Friends of Mana</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115085054854623957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115085054854623957' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115085054854623957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115085054854623957'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/square-enix-talks-remakes-mana-series.html' title='Square Enix Talks Remakes, Mana Series'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115084949397129904</id><published>2006-06-21T00:21:00.000Z</published><updated>2006-06-21T00:24:53.996Z</updated><title type='text'>Wii Development Kits to cost $1,732</title><summary type='text'>This number is amazing when you really break it down. It places the Dev Kits for about 1/10th the price of competitor models - even more in the case of the PS3 and about $3000 cheaper than the DS kit. With this, Nintendo has really taken a stance to an age where development costs are skyrocketing. Combine this with the ease of development with the Wii archetecture and we may just see a plethora </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115084949397129904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115084949397129904' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115084949397129904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115084949397129904'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/wii-development-kits-to-cost-1732.html' title='Wii Development Kits to cost $1,732'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115084924870247845</id><published>2006-06-21T00:18:00.000Z</published><updated>2006-06-21T00:20:48.706Z</updated><title type='text'>Miyamoto Speaks About GameCube and Wii Power</title><summary type='text'>"If anyone makes a game for HD, the hardware machine power must become more than quadrupled just to make it HD applicable. A similar thing can be said about the memory size. When developers are told that they can use as much memory size as they want, someone use them indiscriminately without thinking how it will affect other development activities, and it is becoming difficult for game directors </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115084924870247845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115084924870247845' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115084924870247845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115084924870247845'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/miyamoto-speaks-about-gamecube-and-wii.html' title='Miyamoto Speaks About GameCube and Wii Power'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115084894203486148</id><published>2006-06-21T00:14:00.000Z</published><updated>2006-06-21T00:15:42.063Z</updated><title type='text'>Peter Moore Just Can't Stop Praising Wii</title><summary type='text'>“(motion-sensing controllers) It will be interesting to see if it’s a fundamental part of the ship. I’ve just been over at Sega playing Sonic and Super Monkey Ball, and it’s actually a lot of fun, but the Sony one I don’t quite get.”</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115084894203486148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115084894203486148' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115084894203486148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115084894203486148'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/peter-moore-just-cant-stop-praising.html' title='Peter Moore Just Can&apos;t Stop Praising Wii'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115083209553191142</id><published>2006-06-20T19:32:00.000Z</published><updated>2006-06-20T19:36:02.933Z</updated><title type='text'>Nintendo Powers Top 25 Wii Games</title><summary type='text'>25. Medal of Honor: Airbone24. Disaster: Day of Crisis23. Metal Slug Anthology22. Elebits21. Call of Duty20. Harvest Moon19. Madden NFL 0718. Project H.A.M.M.E.R17. Tony Hawk’s Downhill Jam16. Super Monkey Ball: BB15. Wii Sports14. Trauma Center: SO13. Red Steel12. Excite Truck11. Dragon Quest: TMQTM10. Fire Emblem09. Rayman Raving Rabbids08. Sonic Wild Fire07. Final Fantasy: Crystal Bearers06. </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115083209553191142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115083209553191142' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115083209553191142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115083209553191142'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/nintendo-powers-top-25-wii-games.html' title='Nintendo Powers Top 25 Wii Games'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115082285340414354</id><published>2006-06-20T16:57:00.000Z</published><updated>2006-06-20T17:01:40.756Z</updated><title type='text'>[Rumor] - Xbox 360 to have a price cut</title><summary type='text'>The current rumor is that Microsoft plans to slash the price on the 360 this holliday season. This comes at a pivitol time when both the Wii and the PS3 are being launched. However, even Peter Moore admited that (if) there was a price cut, they could not stop the PS3 from selling out this holliday.How does this relate to a Nintendo site? Well, it may put pressure on Nintendo to go as low as </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115082285340414354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115082285340414354' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115082285340414354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115082285340414354'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/rumor-xbox-360-to-have-price-cut_20.html' title='[Rumor] - Xbox 360 to have a price cut'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115082193922518373</id><published>2006-06-20T16:41:00.000Z</published><updated>2006-06-20T16:46:16.200Z</updated><title type='text'>NY Times says gaming industry on the delcine</title><summary type='text'>Interesting article from the NY Times about the state of the game industry. It is safe to say however that it is both the next gen transition period and the start of the usual summer drought so it is not suprising that the industry is taking a hit.Things will heat up again this fall; is it safe to assume Wii will reverse these trends?How many games have your bought in the last year, and how many </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115082193922518373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115082193922518373' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115082193922518373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115082193922518373'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/ny-times-says-gaming-industry-on.html' title='NY Times says gaming industry on the delcine'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115081711684844114</id><published>2006-06-20T15:21:00.000Z</published><updated>2006-06-20T15:25:16.873Z</updated><title type='text'>New Unofficial Nintendo Magazine</title><summary type='text'>NGamer from Future is a new unofficial Nintendo magazine and is said by the company to complement its official Nintendo Magazine.This is the first publication in the UK to focus on the Wii and DS. NGamer is published by James Binns and is led by Edge editor-in-chief Tony Mott. Mark Green (formerly of N64 Magazine, NGC and Nintendo Europe) and designer Dylan Channon also join the team.Look for the</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115081711684844114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115081711684844114' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115081711684844114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115081711684844114'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/new-unofficial-nintendo-magazine.html' title='New Unofficial Nintendo Magazine'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115077929783684875</id><published>2006-06-20T04:53:00.000Z</published><updated>2006-06-20T04:54:57.853Z</updated><title type='text'>Miyamoto and his pets</title><summary type='text'>What am I interested in now? I am interested in many things. Maybe you’d love to hear that I recently owned a cat or lizard (laugh). But these are not the decisive factors for me to think about next games. Talking about Pikmin, for example, we were doing a lot of experiments on GameCube by having some concepts which were eventually resulted as Pikmin. It was just that I was doing gardening at </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115077929783684875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115077929783684875' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115077929783684875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115077929783684875'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/miyamoto-and-his-pets.html' title='Miyamoto and his pets'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115077001862279837</id><published>2006-06-20T02:19:00.000Z</published><updated>2006-06-20T02:20:18.633Z</updated><title type='text'>Wii Virtual Console Video</title><summary type='text'></summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115077001862279837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115077001862279837' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115077001862279837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115077001862279837'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/wii-virtual-console-video.html' title='Wii Virtual Console Video'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115076937152179829</id><published>2006-06-20T02:04:00.000Z</published><updated>2006-06-20T02:09:31.536Z</updated><title type='text'>Iwata and Miyamoto Speak</title><summary type='text'>Iwata on Losses: "Some people somehow think that hardware always loses money," said Iwata. "Nintendo is taking some distance away from that approach. If you ask me, 'Will Wii be sold at or over the cost?', I cannot tell today if we won't lose even one yen by selling one Wii hardware. However, we do not intend to lose a great deal of money from the hardware sales. Any loss must be recovered </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115076937152179829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115076937152179829' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115076937152179829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115076937152179829'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/iwata-and-miyamoto-speak.html' title='Iwata and Miyamoto Speak'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115076832485327125</id><published>2006-06-20T01:47:00.000Z</published><updated>2006-06-20T01:52:04.873Z</updated><title type='text'>[Rumor] - Wii Ram to Total more than 640MB?</title><summary type='text'>As reported by IGN, the 512 megs of flash memory in the Wii is now "allegedly accessible". This is an about face from earlyer, when they had declared that the memory was too slow to be used for anything other than the virtual console. If this is true, the Wii would potentially have more ram than either the PS3 or the Xbox360.This comes on the heels of NEC announcing that they will help supply the</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115076832485327125/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115076832485327125' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115076832485327125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115076832485327125'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/rumor-wii-ram-to-total-more-than-640mb.html' title='[Rumor] - Wii Ram to Total more than 640MB?'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115075293940268423</id><published>2006-06-19T21:33:00.000Z</published><updated>2006-06-19T21:35:39.416Z</updated><title type='text'>More Peter Moore Comments</title><summary type='text'>“Sonic was almost built for the controller because it was so intuitive…Shoulder buttons, triggers, analog sticks, d-pads, I mean, there’s a lot going on there when you compare it to the old Atari 2600 button-and-stick, which everybody could pick up and have some fun with… Clearly, I think the Wii is trying to get back to those days…(Moore’s daughter is) frustrated because of the button </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115075293940268423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115075293940268423' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115075293940268423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115075293940268423'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/more-peter-moore-comments.html' title='More Peter Moore Comments'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115074547196987446</id><published>2006-06-19T19:26:00.000Z</published><updated>2006-06-19T19:31:11.970Z</updated><title type='text'>Ubisoft 20th Birthday - Great Deals!</title><summary type='text'>According to German site GameFront.de, Ubisoft, in conjuntion with its 20th birthday plans to give gamers in Europe a present. It is rumored that Ubisoft will sell their DS lineup for the low, low price of just €20 / ~£13.50. Games under the new price will have a special celebration / anniversary sticker on them and the ones available are:Peter Jackson's King Kong The Official Game of the Movie </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115074547196987446/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115074547196987446' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115074547196987446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115074547196987446'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/ubisoft-20th-birthday-great-deals.html' title='Ubisoft 20th Birthday - Great Deals!'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115074469398899573</id><published>2006-06-19T19:17:00.000Z</published><updated>2006-06-19T19:18:14.003Z</updated><title type='text'>Wii Have MoSys</title><summary type='text'>“Designing the Wii console required an incredible list of breakthroughs in technology and innovation. The performance delivered by MoSys’ 1T-SRAM technology is an important element of our solution. The graphic performance of Wii benefits from MoSys’ ability to develop highly innovative and dependable embedded memory products.” - Genyo Takeda, senior managing director, general manager, Integrated </summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115074469398899573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115074469398899573' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115074469398899573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115074469398899573'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/wii-have-mosys.html' title='Wii Have MoSys'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27996246.post-115072466417760558</id><published>2006-06-19T13:41:00.000Z</published><updated>2006-06-19T13:44:24.193Z</updated><title type='text'>More Nintendo Trademarks</title><summary type='text'>Nintendo has recently aquired two new trademarks, specifically WiiCulture, WiiPointer and most mysteriously !!M, which is a complete 180 rotation of the Wii name. The WiiPointer may refer to the official name of the 'WiiMote'. As for WiiCulture, that could mean just about anything, from online comunity, or just a new name for Nintendo fans.</summary><link rel='replies' type='application/atom+xml' href='http://theinvisibleland.blogspot.com/feeds/115072466417760558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27996246&amp;postID=115072466417760558' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115072466417760558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27996246/posts/default/115072466417760558'/><link rel='alternate' type='text/html' href='http://theinvisibleland.blogspot.com/2006/06/more-nintendo-trademarks.html' title='More Nintendo Trademarks'/><author><name>Invisible</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
